Co-operative group studies:
As soon as we entered the class we were handed a Popsicle stick that
was both coloured and had a number. This immediately got my attention and I
already started to wonder what math activity we would be exploring today. There were two
ways we could have formed groups, either a group consisting of all one colour
popsicle stick, or a group with numbers 1- 6. I really like this way of allocating
groups as you can get a heterogeneous group of students with different abilities and strengths working together . The purpose of this opening activity was to not only teach us activities that can be used in math class but also techniques on how to
assign groups.
We had three different kinds of math stations with six clues at each
station:
1.Toothpicks to create stick figures
2.Hundreds chart to figure out the mystery number
3.Linking cubes to build a figure
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Stick Figure
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| Mystery Number (Khalid, N © 2016) |
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Build a Figure
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What made all three activities similar was that students had to communicate their clues verbally without letting the other members see it. I really liked the addition of this rule, as it gets students participating and taking initiative in their learning. Also each member of the group is dependent on the others as they have to work together to solve the riddle. We also discussed in class how standing makes students take an active role in their learning because they are getting up and doing, making and getting involved. Whereas sitting almost felt passive, or someone may sit down when independently and deeply processing information. Our group mainly stood, since we also knew we would be travelling to the other stations. Overall this is a great activity to use as a substitute teacher when you may not have a lesson planned, and I can definitely see myself using these math stations in my future classroom.
Math Activities: The Quest!
This week of activities looked at how to use technology to teach math.
Since I was presenting this week, I thought to look at https://www.prodigygame.com/ as it a
free resource for teachers to implement in their classrooms to make math more
engaging. Students can enter the play prodigy site to make an account and add the class
code. Students can pick and customize their avatar, as well as name them to
represent their character in the game. They will be prompted through the game
as an introduction. As the game proceeds the students are answering a series of
questions by battling monsters. There is an in-built diagnostic test set in place to put them at the
appropriate grade level. There can also be assignments created for specific days according
to the math strand being discussed in class and skill you want your students to practice. This helps teachers to check and
see how much the students know, and where they are struggling since their successes
and failed attempts are recorded. Having this data helps teachers figure out
where students need extra scaffolding to help them in their learning. This is a
great platform since it uses the idea Gamification to draw in the students, and gets
them involved in their learning. However, I would double check that the
assignments placed within the game are in-line with the curriculum.
Another great platform to use is Gizmos: https://www.explorelearning.com/. Similar to prodigy, Gizmos uses technology to integrate math lessons
and makes the learning very interactive. Prodigy is already being implemented
at my placement, and I hope to introduce the students to math lessons that
involve Gizmos to keep the learning fun and interactive.
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| Teaching students about area using the chocolate gizmo (Khalid, N © 2016) |
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| Student login page (Khalid, N © 2016) |










